Post by Bond on Feb 18, 2022 0:08:15 GMT
An illustration of Tethir during his travels.
INFO
Race : Elvish Ancestry
Alignment : Lawful Evil
BACKSTORY
Not much is known about Tethir besides that he's roamed the land in search of perfecting his profession. Those unlucky enough to fall victim to his experiments tend to never leave his side. He will do whatever is necessary to climb his ladder of knowledge, siding with unsavory folks, financing criminal activity, and manipulating those around him to the end goal of his benefit. Although he sounds callous, he is not beyond companionship and enjoys the company of educated philosophers and intellectuals.
To the eye of a normal passerby though, he takes the appearance of a friendly traveler and will often never directly interact with someone unless he needs to.
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Tethir's early life has been lost to the passage of time, with those that knew him once as well. Within even his early 40's clues of Tethir's work and research began surfacing and soon were tracked across the continent throughout the decades. Although some of his scenes that were recovered varied wildly they all shared a common trait, one that was deeply rooted in necromancy and the dark arts. Strings of missing people, desecrated graves, increased banditry, and even some undead were the common indicators of his presence. Over his long life, Tethir has been researching the teachings of Vor'goth trying desperately to recreate his work even in the smallest amounts to no avail. His work although impressive for a necromancer are but mockeries of his Necro-god's ultimate teaching, Soul Magic. Even as hundreds of years have passed he cannot seem to find a way to recreate it, using a crude form of Essence stealing that is still evaded by the persisting spirit. His ultimate goal in the end is to become a Prime Lich and master the powers that only one ever could. Perhaps to understand the enemy you must become it... maybe the secret to understanding is within the School of Light? If he must pervert the Holy School of Magic so be it.
Despite constantly moving, Tethir has taken time to enjoy the finer things in life. Talk with philosophers, intellectuals, fellow followers of the arcane arts (despite thinking their Schools weaker than his own), and even living in peace however long it may last. He has even seduced many novice mages onto the Path of the Shadow in search of newfound power. Many covens have been formed with Tethir usually abandoning them in his never-ending and almost tragic search for his fanatical endgame. However he does wonder what could have been when he sets aside his work and the deafening silence chokes the air.
Although Tethir was careful with his tracks through the many kingdoms he treads he was not without his own enemies. One particular Paladin was tracking him down, purposefully and with calculation. It is unknown to Tethir who he is and what reason he has to carry himself to the ends of the earth to end him and his studies, whether it be he personally wronged him or is a curse cast upon him from the gods to force him into permanent nomadism. Despite knowing he was being tracked by this man, they only ever met once over a stone bridge on the way to Stucia. Nearly killed and brutalized by his opponent, Tethir managed to gain the upper hand in the Paladin's rage and struck him down. The battle so furious the old bridge collapsed, taking the Paladin and almost Tethir himself into the rapid water below. He could not sense the dead however, and fears the long shadow the Paladin has cast, wondering how soon they will meet again.
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Tethir's early life has been lost to the passage of time, with those that knew him once as well. Within even his early 40's clues of Tethir's work and research began surfacing and soon were tracked across the continent throughout the decades. Although some of his scenes that were recovered varied wildly they all shared a common trait, one that was deeply rooted in necromancy and the dark arts. Strings of missing people, desecrated graves, increased banditry, and even some undead were the common indicators of his presence. Over his long life, Tethir has been researching the teachings of Vor'goth trying desperately to recreate his work even in the smallest amounts to no avail. His work although impressive for a necromancer are but mockeries of his Necro-god's ultimate teaching, Soul Magic. Even as hundreds of years have passed he cannot seem to find a way to recreate it, using a crude form of Essence stealing that is still evaded by the persisting spirit. His ultimate goal in the end is to become a Prime Lich and master the powers that only one ever could. Perhaps to understand the enemy you must become it... maybe the secret to understanding is within the School of Light? If he must pervert the Holy School of Magic so be it.
Despite constantly moving, Tethir has taken time to enjoy the finer things in life. Talk with philosophers, intellectuals, fellow followers of the arcane arts (despite thinking their Schools weaker than his own), and even living in peace however long it may last. He has even seduced many novice mages onto the Path of the Shadow in search of newfound power. Many covens have been formed with Tethir usually abandoning them in his never-ending and almost tragic search for his fanatical endgame. However he does wonder what could have been when he sets aside his work and the deafening silence chokes the air.
Although Tethir was careful with his tracks through the many kingdoms he treads he was not without his own enemies. One particular Paladin was tracking him down, purposefully and with calculation. It is unknown to Tethir who he is and what reason he has to carry himself to the ends of the earth to end him and his studies, whether it be he personally wronged him or is a curse cast upon him from the gods to force him into permanent nomadism. Despite knowing he was being tracked by this man, they only ever met once over a stone bridge on the way to Stucia. Nearly killed and brutalized by his opponent, Tethir managed to gain the upper hand in the Paladin's rage and struck him down. The battle so furious the old bridge collapsed, taking the Paladin and almost Tethir himself into the rapid water below. He could not sense the dead however, and fears the long shadow the Paladin has cast, wondering how soon they will meet again.
Timeline of Events Post-Stucian Arrival
Upon Arrival - First Chapter
- Began disrupting grave sites, forgotten battlefields, sites where the dead may be found
- Fell into company with the Bandit Lords at Cragtooth Keep
- Created a Coven of like-minded Necromancers and taught them the ways of the School of Dark
- Raised many Undead Minions and some Undead Trolls in defense of Cragtooth Keep
- Developed an Essence stealing crystal
- Created a kidnapping operation in which some wandering adventurers were taken and forced into submission
- Defeated Zlog the Wanderer
- Following the destruction of the fort's ballista's, Tethir captured and killed Solrith
- Continued he work and research normally up until being summoned to an unusual camp near the center of Stucia, luckily avoiding the complete destruction of Cragtooth Keep in the process
Ascension and the Fall - Second Chapter
- Tethir is indoctrinated into the Necromancer Cult
- Continues work as normal, occasionally raising monsters and recruiting spies for the network he has been creating
- Studies under an Arch-Necromancer Lord Soloman and his companions
- Loses his coven, creates a new one
- Exchanges knowledge and speaks with the Cult of Iron as part of a short exchange
- Participates in the defense of the camp, his coven is slaughtered, his masters destroyed, and he is captured by Adventurer's Guild heroes
- Tethir is stripped of almost everything he has made up to this point, including his Essence crystal
- He soon manages to escape execution, finding his way back out into the wilds
New Purpose - Third Chapter (Current)
- Creates a network with the Lumia Vikings and a new Arch-Necromancer
- Uses his network of spies to pass through information to them
- Continues work as normal
- Creates a third coven which promptly falls soon after due to their overconfidence
- The Vikings and Necromancer are killed in combat
- Tethir loses his employment and then almost immediately re-employed
- Raises a few undead monsters and has them wreck havoc across the country-side
- Gathers a small grouping of knowledge surrounding the Cult of Iron and it's politics
- Replicates a Balzora Ritual upon the swamp replaced with Dark Magic in an attempt to curse it, ultimately has little effect
- Returns soon after with a different plan and manages to completely and almost irreversibly corrupt the Swamp with dark magic after resurrecting a plethora of undead and an undead minotaur in a grand ritual to destroy its environment
RELATIONS
(Ask to be added)
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