Post by detective on Oct 15, 2023 15:23:39 GMT
"All my life, powerful noble men and women have shaped the webway of destiny for the common man. Now our world is in shambles. We can finally pick up the pieces and take back what is ours."
Freedom.
The arrow's quiver was released. The lead caravan's horse and carriage was taken completely by surprise on the road to Stucia. Horses startled as the crescendo of a battle had sung out in the pale moonlight. Torches and magicka were lit as the Highwaymen settled upon the convoy. The sick and desperate, looking for alms through violence.
Screams pierced the chirp of the dark. Mercenaries and magi alike being put to the sword. Creatures of the night having already proven taxing on the caravan. Now this? Is this truly what our sorry world has come to.
Stucia was to be where the caravan called home. At least for a little while until they figured out how to continue in their trade and professions they practiced. A shackled muscular man does not wait to see if the highwaymen would be merciful enough to take him in or give him reprieve from this lifestyle. He slips his hands through the grate, pickpocketing the keys to the cage, an arrow strikes him in the neck and he slides back against the grating. Crimson begins to pool against the rusty grating. The hands undo the arm shackles and the door. The shackles holding his feet are a different story. The other slaves are petrified and frozen with fear.
He pulls against his chains, dragging a few others off their huddled and fetal position postures. Reaching for the guards greataxe, he brings the weapons load to bear and slams it down on the chains tethering him to the others. Once, twice. The metal warps under the pressure. He lets out a primal roar and brings the weapon up once more, slamming it down unto the chain crushing the links that bind into a fine powder.
"Marcus!" They call in terror. "Free us!"
The man begins to walk, scarred, ragged. Breathing hard. While the sound of conflict drew nearer. He picked up a spare axe from the cabin infront of him, tossing it to the others.
"Freedom is your responsibility to earn. Not mine to give. Find me in the Duchy's township if you survive."
He stole a cloak from his slain guard, covering his slave brands. The clashing of steel and casting of destruction magicks still shimmering into the night. Too many of the guards and mercenaries were preoccupied to notice. As Marcus followed the wooden sign indicating the point of travel into Stucia township.
He found a refugee camp, sitting amongst several others who wished to enter the city. Families, children, mothers.
Ruin has come to Roan.
"My ambitions will have to wait." Said the man.
Screams pierced the chirp of the dark. Mercenaries and magi alike being put to the sword. Creatures of the night having already proven taxing on the caravan. Now this? Is this truly what our sorry world has come to.
Stucia was to be where the caravan called home. At least for a little while until they figured out how to continue in their trade and professions they practiced. A shackled muscular man does not wait to see if the highwaymen would be merciful enough to take him in or give him reprieve from this lifestyle. He slips his hands through the grate, pickpocketing the keys to the cage, an arrow strikes him in the neck and he slides back against the grating. Crimson begins to pool against the rusty grating. The hands undo the arm shackles and the door. The shackles holding his feet are a different story. The other slaves are petrified and frozen with fear.
He pulls against his chains, dragging a few others off their huddled and fetal position postures. Reaching for the guards greataxe, he brings the weapons load to bear and slams it down on the chains tethering him to the others. Once, twice. The metal warps under the pressure. He lets out a primal roar and brings the weapon up once more, slamming it down unto the chain crushing the links that bind into a fine powder.
"Marcus!" They call in terror. "Free us!"
The man begins to walk, scarred, ragged. Breathing hard. While the sound of conflict drew nearer. He picked up a spare axe from the cabin infront of him, tossing it to the others.
"Freedom is your responsibility to earn. Not mine to give. Find me in the Duchy's township if you survive."
He stole a cloak from his slain guard, covering his slave brands. The clashing of steel and casting of destruction magicks still shimmering into the night. Too many of the guards and mercenaries were preoccupied to notice. As Marcus followed the wooden sign indicating the point of travel into Stucia township.
He found a refugee camp, sitting amongst several others who wished to enter the city. Families, children, mothers.
Ruin has come to Roan.
"My ambitions will have to wait." Said the man.
A glimpse of the future.
Marcus Walker
Info
Race: Human
Age: 25
Birthplace: Irinid, Durtheim origins.
Occupation: Slave
Alignment: True Neutral.
Race: Human
Age: 25
Birthplace: Irinid, Durtheim origins.
Occupation: Slave
Alignment: True Neutral.
MAGIC | N/A |
MARTIAL ARTS | Barbarian Rage, Unarmoured Defense, Emboldened attack. Barbarian Rage Explained: In battle, Marcus fights with primal ferocity. On his turn, he can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor: • Marcus has increased muscle mass and is capable of lifting/throwing/moving/pushing objects/entities twice of what is humanly capable. For example. He would be able to push/pull/throw/lift twice of what an above average human is capable of doing for a temporary amount of time. Equivalent to adrenaline. However if rage ends and he is still lifting/throwing/pushing. The consequences will be fully up to GM interpretation. • When Marcus makes a attack using a melee weapon. It can be done at an incredibly fast speed and increased chopping/pressure force. For example if he were to use a great hammer and smash down upon a creatures leg. Chances are if the creature/person is unable to evade. It will easily crush and decimate bone. • Marcus has resistance to bludgeoning, piercing, and slashing damage. His muscles increasing in thickness and density from the rage, for example alongside unarmoured defence. Striking Marcus while he is raging would be akin to striking light plate armor. However Marcus is also more susceptible to bleeding, poison and any other DOT statuses plus mental effects from spells such as charm/sleep/blind As he becomes more proficient in controlling his rage. It will be harder to mentally sway him in this state. If you are able to cast spells, you can't cast them or concentrate on them while raging. Your rage lasts for 1 minute/5 turns. It can only be interrupted by sleep/fear or being rendered unconscious or killed. Marcus is also susceptible to attacking friendlies in this rage if they happen to be in the way of an enemy. In the rage state Marcus can not retreat from the enemy. He must always end his turn in rage closer to the enemy. As Marcus becomes more formidable he may freely control his movement while under the effects of his rage. Once you have raged the maximum number of times as permitted by the GM, you must finish an event/period of rest before you can rage again. You may rage as many times as the GM allows, which could be one time to the max of two times per event/combat encounter. Unarmored Defense Explained: While Marcus is not wearing any armor. His skin acts with the same defense characteristics as leather armor. As time goes on and he grows more formidable. His skin will harden to take on the traits of higher quality armor. This is up to interpretation of the GM/DM. Emboldened Attack Explained: Marcus can attack with fierce desperation channeling the mana from his body to empower his martial prowess. When Marcus attacks he can channel his mana into performing above average feats. Being able to wield a great weapon one handed for an empowered swing. Or launching his body to attack from the air or to leap a distance away. This can be used to close the distance with ranged combatants or magicians. While he can embolden his attack, jump. He can not leap and attack. Only being one of these options. Each use will drain his mana. If he runs out of mana from this ability. He will become fatigued and can not attack with the same strength as he normally outputs. Equal to a normal peasant until he rests or two turns have elapsed. |
NOTABLE ITEMS | Greataxe. Chains on ankles. Mark of branding on body. |