Post by therat on Oct 20, 2023 3:21:12 GMT
๐น๐๐ถ๐๐๐น๐๐๐พ๐ถ ๐ฟ๐พ๐๐ถ๐๐ ๐ซ๐๐ถ๐๐พ๐ธ๐พ๐ถ ๐ฎ๐พ๐๐๐๐๐พ๐
Info
Race: Human.
Age: 27
Birthplace: Undefined, Lusamil.
Occupation: Professional Herbalist/Alchemist.
Race: Human.
Age: 27
Birthplace: Undefined, Lusamil.
Occupation: Professional Herbalist/Alchemist.
Backstory:
Wouldn't you like to know
Wouldn't you like to know
MAGIC | School of Life โ Entry - Arcane Cultivation (Entry) โ Converts mana into lifeforce to encourage growth of plants in an area. While primarily used to encourage plant and herb growth, it can also be used at a cost to buff allies and increase natural health regeneration. School of Universal Magic โ Entry - Equipment Conjuration (Entry) โ Able to conjure up basic alchemical tools, vials and flasks. Last indefinitely until the user moves too far away, or are destroyed. This magic can be applied to basic weapons as well, though the user must be holding them or ten feet away at maximum, else they disperse. Weapons made with this spell also only last a limited duration (an hour at most) before needing to be re-conjured. - Magic Missile (Entry) โ Three darts of condensed mana are created and flung at your enemies. Each dart hits a creature of your choice that you can see within range (100ft). The darts all strike simultaneously, and you can direct them to hit one creature or several. - Identify (Entry) โ Able to identify organisms, plants, and herbs at a glance through usage of this spell. This spell takes little mana to use, but is entirely ineffective at anything other than identifying the species and some properties of itsโ target (for example, if a plant is poisonous or not). Cannot be used on humanoid beings โ only monsters, plants, and inanimate objects. Intermediate expertise in Herbalism and Alchemy. |
MARTIAL ARTS | (if i punch anyone i break my bones) |
NOTABLE ITEMS | List any notable quest items and equipment such as magic items and gear. |