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Post by Admin on Oct 15, 2021 23:07:25 GMT
One of the major themes that will be encompassing this server is a civil war brewing within the region - with that said we do not want to limit anyone who wishes to pick a side and nor do not want anyone to feel forced to participate at once. That said, this server is going to have a combat system and with that involved the way PvP will be handled should be a degree smoother than normal.
Thus, I want this discussion to go over the possibilities with factions and factional characters. The most interesting idea, is the one suggested of having faction-aligned characters be approved for simple PvPing and other faction related events. However, we don't have a set of rules for how this would work, so I would like suggestions on what you think would be interesting, most fun, and otherwise the best way to incorporate this, OR whether you think this is even a good idea at all, as it may take away from normal adventurer events and content at once.
To reiterate - my current idea is to have up to 3 factions that can be joined. I presume that this will boil down to two more popular factions and one very unpopular faction, or one popular faction and two unpopular factions - in which case we'll try to provide sufficient bonuses for these factions to level the playing field. Characters can be made for any of the three factions and people are allowed to openly roam on these characters, but not meant to join in on adventurer's events and quests to keep separate. Additionally, an adventurer character can transition to a faction character and vice versa so long as they are an appropriate level (i.e. not a level 1000 Super Commando) to engage in these activities, but this will rarely be allowed. Levelling will be incredibly slow for PVP characters, and PKs will be on. Either we will allow factions to attack and take over specific places on the map, or we will create points of interest for them to fight over.
All of this is subject to change. And I need many more suggestions to spice it up further and to make sure things run smooth. Therefore; discuss please.
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sheriffbuttoolazytologin
Guest
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Post by sheriffbuttoolazytologin on Oct 15, 2021 23:21:08 GMT
make pois if you can do the epic begotten style duel arena and let faction characters tp into a deathbowl
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Post by samuraijack on Oct 16, 2021 0:28:27 GMT
I've never liked the idea of pure "throwaway" characters, even for building the ranks up of an established faction. Sure, players can play certain roles but the overall mindset of "this character doesn't matter" is a recipe for bad RP in my opinion. If this Civil War is going to be one of the main overarching storylines of Avalon then I'd just have player characters be the spearheads, so to speak, for how strong, weak, or involved certain factions are. Nobles should play a big part and have depth, not simply be considered throwaway. /rant
There should always be consequences to choosing factions one way or another, but just having it be a free for all with PK's (and I'm not saying this is going to happen, just giving the two cents) probably isn't the move either. I would suggest having players be able to apply for and play in these factions, but restrict PK's to them in some way (same with non-faction aligned characters, but that's a suggestion for another day). As to middle ground between immersion breaking NLR's and outlandish PK's -- I would suggest having battles between the factions be moderated, and have casualties directly influence how "powerful" a faction is or isn't on the server map without having to wax developed characters everytime one of these battles goes down. Keep a tracker in excel for personnel and equipment lost, and then set a threshold of "battle power" destroyed to initiate a final battle of some sort to give gravity to the civil war. That was probably a ramble but that's my take on the matter.
I played a noble on Tirasae and thought it was a really fun experience. Political intrigue RP should definitely be a main focus of a fantasy server. Player character actions should have an effect on the world, and players should be allowed to choose a side without fear of getting giga-stomped.
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Post by Virgina on Oct 17, 2021 13:00:23 GMT
I like your idea.
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Post by rbo3guk on Oct 18, 2021 7:36:38 GMT
Should there be factions and PVP implemented, have separate special faction events occur where any number of factions can fight either PVP or PVE for some objective, which then boosts their power and can later be contested. PKs should probably be handed out rarely and instead in these events if you die you receive a penalty of some sort. If a faction is towering over another in numbers, have the weaker one be propped up by NPCs similar or lower to the players levels.
There would have to be a balancing act as to not make people that are in a faction and partake in these events much more powerful than the people that don't, but then again, I personally wouldn't have a problem with that being the case - and maybe it could be a nice way for newer, lower leveled people to get established. The risk should be rewarded.
Also personally I'm not a huge fan of 'adventuring' and 'faction' characters being kept separate and exclusive, since at that point you might as well be running two different servers and there really would be no point to your faction character if the progress and advantage from that couldn't be used on what's arguably the main part of the server.
To spend all of that time on a faction 'minigame' and then have it go nowhere seems like a silly decision to me. You could enforce arbitrary IC rules that faction members aren't allowed to fight eachother outside of events, though in extreme cases characters should be able to beef over it at their own peril. Perhaps if you join a certain faction, you could be locked out from events coming from another faction's questgiver (which would also solve massive player queues for quests) or their home city (if there will be separate hubs), or sponsored shopkeepers.
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Post by misterlancesalot on Dec 22, 2021 13:55:37 GMT
PvP should be extensively tested and have rules to make it smoother before we have any civil conflict because we simply don't know how heavily one sided it'll be if certain character use certain abilities. It's like PvP in D&D is absolutely stupidly broken because almost all characters are built around either being out-numbered or fighting an enemy with way more health than you.
Probably the best option would be to have certain ability banned from PvP due to their power. Then justifying them with IC reasons like, "This only works against foes who aren't familiar with this trick" or "Cunning usually negates this."
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Post by dankermemer on Dec 22, 2021 14:45:19 GMT
I feel like barring certain abilities from PVP would kinda be ass.
As an admin my events will be P2L roleplay with stat elements anyhow- Perhaps that could be used? Although the whole point of abilities was to avoid headaches in PVP. Either get gud, or die. No argument to be made.
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Post by rbo3guk on Dec 24, 2021 8:18:54 GMT
dont necropost
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Post by Admin on Dec 25, 2021 5:54:40 GMT
Abilities are balanced around pvp so that doesn't really matter as much
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Post by brutishcrab51 on Jan 7, 2022 7:26:01 GMT
I would seriously encourage that this be re-visited, so that a position on PVP and the possibility of PK's can be outlined in writing.
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Post by igolvach on Jan 7, 2022 13:57:19 GMT
A bit late to the thread, but perhaps factions could be attacked by pragmatists/brigand characters for rewards?
I'd assume there'd be alot of people who don't want to take sides but are fine with reaping some reward off of the war economy.
Either that or you could have players join into fights as mercenaries, so they don't necessarily have to become faction fighters and don't get all the benefits but can still participate if needed.
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Post by rbo3guk on Jan 7, 2022 23:18:08 GMT
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Post by brutishcrab51 on Jan 7, 2022 23:32:57 GMT
Discussion needs to happen. I'll gladly necropost on it, I help run one of the main factions.
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